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How to ftl mods
How to ftl mods





how to ftl mods

Typically this would be, for Windows users either:Ĭ:\Program Files (x86)\Steam\steamapps\common\FTL\ dat in the root folder wherever you've installed FTL.

how to ftl mods

To access FTL's xml files, you'll need to use the aforementioned mod manager to extract them from the. [Once you've your toolbox at hand, you may want to dive right in, but first you need to know how to get at those rich. [In addition, if you want to modify the appearance of weapons or build your own custom ships, you may want image-editing software, for which I also have a recommendation, that being GIMP [All that being said, you only really need the first two tools to do the bulk of any mod creation that doesn't involve custom assets (new drones/weapons/ships/backgrounds/etc.). The only other tool you may want is software to unzip files, that way you might examine other users' mods to learn how they did something, and for that, my suggestion would be to use 7zip. With these two tools in hand, you're practically set. You have a computer connected to the internet, you have the game, what more do you need? Well, not much more than the Slipstream Mod Manager as it denotes the lines and makes it easier to navigate to any trouble spots you may have in your code. Please let me know what you think about this mod, and what I can do to improve it!Īlso, this mod has the capability to easily interact with external FTL drives, if the external FTL drives have two blocks of code, which can be found in the mod.txtįor those wondering what this mod accomplishes, it is both a way to demonstrate how to 'jam' a specific part, and will also be soon put into mods which add ships into bounty hunter mode, for an extra challenge (specifically Varangian equipment).Most of the tools you need you've already got. The FTL drives can take upwards of 15 seconds to stop being jammed even after the jammer is destroyed. Third: In the same way that the jammer acts slowly, so do FTL drives.

how to ftl mods

Second: Because of the boundaries of modding, the jammer will not always function properly when upon a fast-moving ship, and requires blocks to be in front of it to function consistently. Though unlikely, this could potentially allow smaller ships to warp away before the jammer has a chance to act. A few things to note are:įirst: The jammer, to avoid lag and issues regarding power usage, will only attempt to jam once every 10 seconds. I have felt pressure in various places to upload this quickly, so it may or may not contain small issues or unbalances. Hello! This is my first released modification, which adds a part that disables enemy FTL capabilities.







How to ftl mods